Our first game, BEEP, has finally found it’s way onto the popular Steam games network and will be available on Friday May 6th. BEEP will be 10% off on Steam for the first week.
As a little treat for our readers, we’ve got an in-depth interview with BEEP’s sound designer Francisco Furtado. It has been an absolute joy working with Francisco throughout the production of BEEP. We collaborated on BEEP over the course of a year. Myself, nestled amongst the Canadian Rockies, and he located thousands of miles away, in Lisbon Portugal.
Pricing has always been a difficult balancing act for us. And quite frankly, we made some mistakes. The last thing we wanted to do was prevent folks from playing BEEP by pricing it out of reach.
So by dropping it to $9.99, we hope to inspire confidence in all those fence-sitters and let everyone play BEEP.
BEEP has a rich and varied custom soundtrack. The challenge with videogame audio is to maintain consistency between the visuals, the gameplay and the audio. To that end, Francisco Furtado and I collaborated for many months to arrive at a sound that is compelling, unique and true to the core experience of BEEP.
Thanks to the hard work and raw talent of the composer/sound designer (Francisco), the final music exhibits a huge range of environments and styles whilst remaining coherent. Every track has a unique mood, but somehow belongs to the same universe.
The game itself comes with the full collection of raw .ogg files, and now you can enjoy the entire track collection online, for free!
Head over to Francisco’s original soundtrack page and take a listen!
The folks at IndieGameReviewer.com have done a nice little review of BEEP. Check it out!
Only $8.99 on Beamdog. Get it while it’s hot!
The full version of BEEP is available for purchase on Impulse (impulsedriven.com).
Additional distributors will come online through April. We are hard at work porting the game to Linux and eventually Mac as well.
I’ve uploaded a new version of the BEEP demo.
This includes MANY important fixes. If you experienced issues with the last version, there’s a good chance this one will work much better for you.
The new demo includes:
- Major performance improvements boosting framerate on slower devices.
- Full support for playing in ‘Windowed mode’. You can toggle fullscreen with F11 key. Pause the game to regain control of your mouse (for example, to move/resize the game window).
- Support for Mobile Intel 4 Graphics cards
- Full OpenGL 2.0 and GLSL 1.2 compatibility
- No longer crashes if sound device not found
- Faster load times.
- Final music / sound effects
- Upgraded to latest version of Box2d physics engine (stability, speed)
The final retail version is undergoing unit tests and will be on sale as soon as we are happy with it (which should be very soon!).
Several people have reported problems running the demo. Here are some tips:
1. First of all, make sure you have updated your drivers and that your graphics card does support OpenGL 2.0.
2. It seems some 64bit versions of Windows are especially picky about even READING xml from within /Program Files. Try copying the entire application folder to your desktop and running it from there.
3. If you get a black screen, but you can hear the music/SFX then you are not alone. A patch is in the works and will be released shortly.
Thank you to everyone who is helping with the Beta-testing of the BEEP demo. We’ll get all these issues ironed out as soon as possible.
OpenGL2.0 compatible graphics card
If you would like to help…
Some folks using Intel Mobile Express Graphics chipset have reported being unable to launch the demo. We are working on a solution.
In the meantime, if you have ANY technical issues running the game, I would greatly appreciate it if you could send an email (email@example.com) with:
1. CPU make/model
2. Graphics chip make/model (or the dxdiag if you can)
3. The stdout.txt file from the application folder (program files/Big Fat Alien/BEEP)
Things are moving along here at Big Fat Alien…
BEEP will be on sale early April (final date TBD) on Impulse and Beamdog (with other distributors coming online soon).
In the meantime, Windows users can download the demo to get a feel for what the final game with offer. I’d love to hear your thoughts on the game, so please direct any comments towards: firstname.lastname@example.org.
The Mac and Linux versions of BEEP will come online sometime in April as we need to spend some extra time to make sure they are polished and bug-free.