BEEP Gets Ported To Linux

Linux is like an addiction for me;  at times it feels a bit unhealthy, but I can’t resist it.

Back in the early 2000’s, I experimented with various distributions while going to school. Since then, I’ve used Red Hat and Suse Linux at work (for computer graphics and animation work) and experimented heavily with Ubuntu at home.

In the past, I tried desperately to make Ubuntu my primary desktop system, but I always came crawling back to Windows when the mountain of incompatibilities forced me to admit that it ‘just wasn’t ready yet’. In those early days, I think I liked the idea of Linux, more than Linux itself.

Boy have things changed in just two short years.  My recent experience porting BEEP to Ubuntu linux has been a very pleasant one.  Linux has really come into it’s own as a viable desktop platform. And I’m very happy to report that my videogame, BEEP, is running great in the newest version of Ubuntu.

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BEEP Preview Video

In the interest of sharing the development of BEEP with friends and fans, I found some time today to put together a little demo video demonstrating the current state of the game.

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Pieces Of My Game Engine

I want to talk a little bit about exactly what components are being used in my game engine. I’ve spent the last few months assembling an engine from a mixture of custom-built software and Open Source components. It’s built using C++ with an emphasis on modularity, a clean-coding style, simplicity and speed.

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