Pieces Of My Game Engine
Dec 5th
I want to talk a little bit about exactly what components are being used in my game engine. I’ve spent the last few months assembling an engine from a mixture of custom-built software and Open Source components. It’s built using C++ with an emphasis on modularity, a clean-coding style, simplicity and speed.
Open Source Software vs. Entropy
Nov 30th
You probably already know that I’m in the process of developing a videogame with it’s own engine by myself. This process involves an incredible amount of work. Without the help of Open Source software, the gargantuan task of developing and assembling so many sub-systems into a working piece of software would simply be impossible (without LOTS of additional human resources).