Pieces Of My Game Engine

I want to talk a little bit about exactly what components are being used in my game engine. I’ve spent the last few months assembling an engine from a mixture of custom-built software and Open Source components. It’s built using C++ with an emphasis on modularity, a clean-coding style, simplicity and speed.

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Open Source Software vs. Entropy

You probably already know that I’m in the process of developing a videogame with it’s own engine by myself. This process involves an incredible amount of work. Without the help of Open Source software, the gargantuan task of developing and assembling so many sub-systems into a working piece of software would simply be impossible (without LOTS of additional human resources).

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Games Are Great And Getting Greater, Faster

This is my first post on my development blog, so I thought instead of getting into some nitty gritty stuff, I would start with a little philosophy.

Aren’t games wonderful? More to the point, aren’t videogames wonderful? I think it’s a healthy exercise to shake-off the anesthetic once in a while and reflect on just how amazing videogames (and software in general) really are.

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A Big Fat Alien is born!

Wohoo! I’ve always wanted to make my own videogame, and now I am!

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